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AI Insights · Timothy · January 2022

Top 5 Hypercasual Games on Android in Australia Q4 2021

Explore the performance of the top 5 hypercasual games on the Android platform in Australia during Q4 2021, highlighting trends in downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Australia Q4 2021

The fourth quarter of 2021 saw notable activity among the top hypercasual games on the Android platform in Australia. Below is a detailed performance analysis of the top 5 games, based on data from Sensor Tower. For deeper insights, please visit Sensor Tower.

CraftBlock HD: Building 3D Crafting Game from Citadel Games experienced fluctuations in its weekly revenue, peaking at around $1K in late September and early November. Weekly downloads showed a gradual decline, starting at 477 and ending the quarter at 145. The game also saw a steady drop in weekly active users, from 299 down to 126 by the end of December.

OTR - Offroad Car Driving Game by DogByte Games had a stable revenue stream, with peaks around $516 in late December. Weekly downloads surged significantly in December, reaching over 1K in the week of December 20. The game maintained a strong base of weekly active users, ending with 3.2K in the last week of December.

Idle Brick Breaker from Tech Tree Games showed consistent revenue throughout the quarter, peaking at around $684 in early November. Downloads remained fairly stable, with a notable increase to 190 in the final week of December. Weekly active users saw a slight increase towards the end of the quarter, ending at 263.

Fracture Super Hero - Rope Her by Limitloo Games had a strong start in October with revenue peaking at $918 in early November. Downloads reached a high of 702 in late October but dropped to zero by mid-December. Weekly active users followed a similar trend, starting at 158 and dropping to 29 by the end of December.

Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. saw varied revenue, peaking at approximately $666 in mid-October. Weekly downloads remained low throughout the quarter, never exceeding 71. The game’s active user base steadily declined, ending the quarter with 493 users.

These performance metrics provide a snapshot of the hypercasual gaming landscape on Android in Australia during Q4 2021. For more comprehensive data and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022